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BoB Biomechanics

BoB Biomechanics

Biomechanics of Bodies

  • Why use BoB?
  • BoB/Core
  • BoB/Markerless
  • BoB/Teaching
  • BoB/EMG
  • BoB/Ergo
  • BoB/Forward
  • BoB/Streaming
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  • Why use BoB?
  • BoB/Core
  • BoB/Markerless
  • BoB/Teaching
  • BoB/EMG
  • BoB/Ergo
  • BoB/Forward
  • BoB/Streaming

BoB/Core

BoB/Core is the core BoB package containing the external interfaces, analytical functionality and graphics engine.

BoB/Core uses inverse dynamics to calculate a broad range of biomechanical metrics and optimisation routines to calculate muscle for distributions.

BoB/Core can generate output as tabulated data, graphics, images and videos.

BoB/Core calculates:

Point position/vel/acc
Segmental orientation
Anatomical trajectories
Centre of mass position
Body energy/power
Joint contact forces
Muscle forces
Muscle lengths

Velocity vectors
Joint angles
Joint ranges of motion
Joint torques
Ground reaction forces
Muscle contraction rates
Muscle energy/power
Filtered input/output


BoB /Core has interfaces to the following formats:

C3D for motion, forceplates and EMG
CSV and Calc from Perception Neuron
CSV of Euler angles

MVNX from Xsens
BVH from Biovision, Motion Builder, SPLYZA, Captury and Blender


BoB /Core is developed in MATLAB and inherits many of MATLAB’s features including efficient solution algorithms, manipulation of plots and large data handling. However BoB users do not require a MATLAB licence.


All of BoB’s stored data files can be directly accessed by MATLAB. BoB provides access to MATLAB Graphics and the ability to integrate user bespoke M-code into BoB.


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Products

  • BoB/Core
  • BoB/Markerless
  • BoB/Teaching
  • BoB/EMG
  • BoB/Ergo
  • BoB/Streaming

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